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Keyboard Shortcuts

8 REPLIES 8
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Message 1 of 9
keqingsong
9488 Views, 8 Replies

Keyboard Shortcuts

Command Key Combinations
Extrude E
Hole H
Press Pull Q
Fillet F
Move M
Toggle Visibility V
Toggle Component Color Cycling N
Appearance A
Compute All Command + B (Mac) or Crtl + B (Windows)
Joint J
As-built Joint Shift + J
Line L
2-point Rectangle R
Center Diameter Circle C
Trim T
Offset O
Measure I
Project P
Normal / Construction X
Sketch Dimension D
Scripts and Add-ins Shift + S
Window Selection 1
Freeform Selection 2
Paint Selection 3
Canvas Selection Windows Key Combinations Mac Key Combinations
Pan Hold Middle Mouse Button Hold Middle Mouse Button
Zoom Roll Middle Mouse Button Roll Middle Mouse Button
Orbit Hold Shift + Hold Middle Mouse Button Hold Shift + Hold Middle Mouse Button
Orbit around point Hold Shift + Click then Hold Middle Mouse Button Hold Shift + Click then Hold Middle Mouse Button
Undo Ctrl + Z Command + Z
Redo Ctrl + Y Command + Y
Copy Ctrl + C Command + C
Paste Ctrl + V Command + V
Cut Ctrl + X Command + X
Sculpt Workspace Selection    
Grow selection Shift + Up Arrow Shift + Up Arrow
Shrink selection Shift + Down Arrow Shift + Down Arrow
Loop selection Alt + P Control + P
Loop grow selection Alt + O Control + O
Ring selection Alt + L Control + L
Ring grow selection Alt + K Control + K
Ring shrink selection Alt + J Control + J
Previous U Alt + Left Arrow Control + Command + Left Arrow
Next U Alt + Right Arrow Control + Command + Right Arrow
Previous V Alt + Down Arrow Control + Command + Down Arrow
Next V Alt + Up Arrowm Control + Command + Up Arrow
Range selection Alt + M Command + M
Invert selection Alt + N Command + N
Toggle box mode Ctrl + 1 Ctrl + 1
Toggle control frame mode Ctrl + 2 Ctrl + 2
Toggle smooth mode Ctrl + 3 Ctrl + 3
Select edge ring Double-click an edge Double-click an edge
Select face ring Select two faces then double-click a third face Select two faces then double-click a third face
Edit Form Command    
Add geometry Alt + Drag Alt + Drag
Add geometry and keep creases Alt + Ctrl + Drag Alt + Ctrl + Drag

Navigate the design in the canvas

There are multiple ways to navigate the view of the model in the canvas.

Note: Set the Default Mouse Control in Preferences to change how you pan, zoom, and orbit with the mouse. Options are:
  • Fusion
    • Zoom: roll the middle mouse button or Crtrl + Shift + middle mouse button
    • Pan: middle mouse button
    • Orbit: Shift + middle mouse button
  • Alias
    • Zoom: Shift + Alt + right mouse button
    • Pan: Shift + Alt + middle mouse button
    • Orbit: Shift + Alt + left mouse button
  • Inventor

    Windows only

    • Zoom: F3
    • Pan: F2
    • Orbit: F4
  • SolidWorks
    • Zoom: Shift + roll middle mouse button
    • Pan: Ctrl + middle mouse button (Windows) or Command + middle mouse button (Mac)
    • Orbit: Middle mouse button
Use the ViewCube to rotate the camera.
Use the navigation commands to pan, zoom, and rotate the view of the model. The navigation commands are at the bottom of the application.

3DConnexion devices are supported with Fusion 360.

If you have a Mac with a touchpad, you can use multi-touch gestures to navigate the view.
Pinch to zoom out.
Spread to zoom in.
Two finger drag to pan.
<Shift> +
<Shift> + two finger drag to rotate.


Keqing Song
Autodesk Fusion Community Manager
Portland, Oregon, USA

Become an Autodesk Fusion Insider



Tags (1)
8 REPLIES 8
Message 2 of 9
2dcd2b3d
in reply to: keqingsong

hi There, Thanks for posting This. I just found out about Fusion360 yesterday. so I am an obvious F360 noob.

however I got about 30,000 hours doing mostly architectural Autocad, but I have been out of the work for 

 

The Last 6 or 7 years. (early retirement is not all cracked up to be what I Thought it would be = i b 2 bored)

 

*

 

I use a right-handed mouse Left-handed without reassigning any of the Mouse functionality.

This is because I had to write down all of our Bosses/Owners contradictory Info, Consultants, in 1989.

 

eventually I figured out, since my right-hand was just over the numeric keypad That I could define

any Autocad command by using a Numeric Command Alias. (hereinafter someTimes refered as NCA's)

 

maybe not all Fusion360 commands need to be in a numeric alias format, but the most used

for Numeric Command Aliases, see The following snippet for an Idea of what This Looks like.

 

**

 

maybe for Fusion360 command aliases just use the Top Menu Location, and Then the drop down positon, and Then maybe The Options as an Option

 

11 = model, model

12 =  model, patch

13 =  model, render

etc

 

21 =  Create, new component

22 =  Create, box

23 =  Create, cylinder

24 =  Create, sphere

etc

 

or maybe

 

2.16.3 =  Create, pattern, option/pattern on path (#3)

(a "." produces an "Invalid dotted pair"s in AutoLISP)

so maybe Then

216-3 =  Create, pattern, option/pattern on path (#3)

 

or something more appropriate, just use what You want when You want

just an Idea, I know This works really well in Autocad, used it for many years

 

maybe someone else can re-direct This to work for Fusion360 much more better

say, where The Hell are You's hiding The AutoLISP functionality?? I have not found it

 

not yet.

 

any comments, suggestions, observations & general personal guidance

is greatly appreciated. I am way behind on Learning Fusion360, (ouch)

 

I feel The need to get up To speed. (I said That)

 

Thank You for your Time and consideration

 

Randy (just add coffee)

2dcd2b3d@gmail.com

 

****

 

;;;;num-keys.lsp
;;;;written by Randy L. Sanders
;;;;original idea sometime in '91
;;;;This is the basic 0-99 version

(defun c:* () (c:laycur) (princ))
(defun c:- () (c:laymch) (princ))
(defun c:+ () (c:ai_molc) (princ))
(defun c:++ ()(progn (load "mat-mtc") (c:mtc)) (princ))
(defun c:+++ () (progn (load "lyr-plan") (c:lyr-plan)) (princ))

;;;commented out routines ";;--" are non-standard additional lisp routines
;;;This variation may not be up to current with the latest "full" num-keys.lsp

(defun c:0 () (command "orthomode" 0) (princ))
(defun c:1 () (command "orthomode" 1) (princ))
(defun c:2 () (progn (command "cmdecho" 1) (command "dist")) (princ))
(defun c:3 () (progn (command "cmdecho" 1) (command "dist" "nea" pause "per" pause)) (princ))
(defun c:+4 () (command ".osnap") (princ))
(defun c:+5 () (command "'osnap" "") (princ))
(defun c:+6 () (command "'osnap" "end,ins,int,mid") (princ))
(defun c:+61 () (command "'osnap" "end,ins,int,mid,per") (princ))
(defun c:+7 () (command "'osnap" "nea,per") (princ))
(defun c:+8 () (command "'osnap" "ins,cen") (princ))
(defun c:+9 () (command "'osnap" "ins,cen,quad") (princ))

;;;
(defun c:00 () (progn (command nil nil nil)(command ".save" "") (princ)))

;;;;

;;; This is The 1st numeric comand alias I came up with (c:00) = .save

;;; The "." makes sure To use the "original" command - not redefined

;;; just fooling around doing the Text input at The Command Line prompt

;;; it worked so Then it was off To The races with all of This other NCA's

;;;;
(defun c:01 () (progn (load "lyr-lno") (c:lno)) (princ))
(defun c:02 () (command ".qsave") (princ))
(defun c:03 () (progn (prompt "\nwblocking to file: ") (command ".wblock" "~") (princ)))
(defun c:04 () (command ".plot") (princ))
(defun c:05 () (command ".xclip" pause "" "s") (princ))
(defun c:051 () (command ".xclip" pause "" "n" "y" "s") (princ))
(defun c:06 () (c:re) (princ))
(defun c:07 () (command ".regen") (princ))
(defun c:08 () (command ".regenall") (princ))
(defun c:09 () (command ".redraw") (princ))
(defun c:10 () (command "'pan") (princ))
(defun c:11 () (command ".zoom" "w") (princ))
(defun c:12 () (command ".zoom" ".95x") (princ))
(defun c:13 () (command ".zoom" ".5x") (princ))
(defun c:14 () (command "'zoom" "p") (princ))
(defun c:15 () (command "'zoom" "d") (princ))
(defun c:16 () (command ".zoom" "e") (princ))
(defun c:17 () (command ".zoom" "e" "zoom" ".98x" ".save" "") (princ))
(defun c:18 () (command "view" "s" pause) (princ))
(defun c:19 () (command "view" "r" ) (princ))
(defun c:20 () (command ".arc") (princ))
(defun c:21 () (command ".line") (princ))
(defun c:22 () (command ".pline") (princ))
(defun c:23 () (command "rectang") (princ))
(defun c:24 () (command ".polygon") (princ))
(defun c:25 () (command ".insert") (princ))
(defun c:250 () (progn (load "blk-blk0") (c:blk0)) (princ))
(defun c:251 () (progn (load "blk-blk1") (c:blk1)) (princ))
(defun c:255 () (progn (load "blk-blkx") (c:ble)) (princ))
(defun c:26 () (command ".circle") (princ))
(defun c:263 () (progn (setq dsmm (getreal "\nEnter Distance in MM for Circle Radius: ")) (command ".circle" pause (/ dsmm 25.4))) (princ))
(defun c:27 () (progn (load "n27") (c:n27)) (princ))
(defun c:28 () (command "bmake") (princ))
(defun c:29 () (command ".bhatch") (princ))
(defun c:30 () (command ".copy") (princ))
(defun c:31 () (command ".move") (princ))
(defun c:32 () (command ".erase") (princ))
(defun c:33 () (command ".offset") (princ))

 

**//** - end of autoLISP rant.

 

It is sorted by Function category. with Edit(s) getting The most attention. 

This goes up To about 400, or so. I dont use all of Them just The one's I need 

 

To use

 

 

 

 

 

 

 

Message 3 of 9
jdkopinski
in reply to: 2dcd2b3d

Greetings!

 

These shortcuts, especially the camera controls for navigating the viewport, need to be customizable.

 

I'm a C4D user and much of my muscle memory developed over the last 15 years as a UI designer for quick production needs to be served by a program like this. I can't stress this enough.

 

For instance, these are standard in C4D (but can also be customized):

 

LMB+1 Key = Zoom Camera

LMB+2 Key = Pan Camera

LMB+3 Key = Rotate Camera

 

I see that this thread is a bit old, has customization been added in? It's a deal breaker for me if it hasn't but if it has, I'm in!

 

Thanks!

Message 4 of 9
jel111
in reply to: keqingsong

Hey I am a newb so this maybe a stupid question but there is no selection shortcut. Am I missing something?

Message 5 of 9
keqingsong
in reply to: jel111

Hey there, there only keyboard shortcuts available for selections are 1, 2, and 3. This let's you toggle through the 3 selection behaviors. 

 

Screen Shot 2016-08-30 at 9.29.16 AM.png


Keqing Song
Autodesk Fusion Community Manager
Portland, Oregon, USA

Become an Autodesk Fusion Insider



Message 6 of 9
jdkopinski
in reply to: jdkopinski

Hey Folks,

 

Any updates on allowing users to customize their camera manipulation controls? 

 

For instance: 

 

LMB+1 Key = Zoom Camera

LMB+2 Key = Pan Camera

LMB+3 Key = Rotate Camera

 

These are controls used by C4D, a popular 3D program used for film, product animations, motion graphics and more. 

 

Please make it a priority to add this in, it's super important for users coming from other software!

 

As an aside, it would also be nice to get a clean mesh out of F360 and into a program like C4D without having to use yet another program like MOI just to clean up F360s export.

 

Cheers -

Message 7 of 9
Anonymous
in reply to: keqingsong

Estimado Keping.

No se ven las imágenes al final del Post de los Shortcut

Thank

Message 8 of 9
Anonymous
in reply to: keqingsong

I want to throw in my vote for more customizability of the camera move/pan/zoom shortkeys. In particular, as "middle mouse button" is often extremely unergonimic on mouse-wheel mice. (I use Logictech M705). My preference would be:   Mouse Wheel = zoom,  Mouse Wheel + Key1 (f.e. CTRL) = pan up-down, Mouse Wheel + Key2 (f.e. SHIFT) = pan left-right, Mouse move + Key1 to rotate "free", Mouse move + key2 = rotate "retricted". Hence the mouse is always in "selection" mode when no button is pressed, and no other mouse button is needed at all. Just one optional configuration of course...

Message 9 of 9
jdkopinski
in reply to: jdkopinski

Hello F360 Team,

 

Have custom keyboard shortcuts been implemented yet?

 

Specifically:

 

LMB+1 Key = Zoom Camera

LMB+2 Key = Pan Camera

LMB+3 Key = Rotate Camera

 

These are controls used by C4D, a popular 3D program used for film, product animations, motion graphics and more. 

 

Please make it a priority to add this in, it's super important for users coming from other software!

 

 

Thanks!

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