Here is a table of Fusion 360 commands and what they mean in SolidWorks. This should help those of you coming from a SolidWorks background better understand what these commands do based on your SolidWorks background. We'll be adding this table to our help site soon.
Workspace/Tools | Fusion 360 Commands | SolidWorks Commands |
Inspect | Measure Analysis | Tools > Measure |
Interference Analysis | Interference Detection, Collision Detection, Dynamic Clearance | |
Curvature Comb Analysis | Show Curvature Combs | |
Zebra Analysis | View > Display > Zebra Stripes | |
Draft Analysis | Draft Analysis | |
Curvature Map Analysis | View > Display > Surface Curvature Combs | |
Section Analysis | View > Display > Section View | |
Component Color Cycling Toggle | Assembly Visualization, Appearance, Display State | |
Insert | Decal | Add Decal to part, display manager |
Attached Canvas | Sketch Picture | |
Insert SVG | N/A | |
Assemble | Joint | Mates |
As-built Joint | NA | |
Joint Origin | N/A | |
Rigid Group | Rigid Group | |
Drive Joints | Gear mate, motors, coupler mate, linear mate | |
Motion Link | Motion Coupler | |
Enable Contact Sets | Collision Detection, Component Contact | |
Motion Study | Basic Motion, Animation, Motion Analysis | |
Sketch | Sketch Palette | Shortcut menu, gestures |
Line | Tools > Sketch Entities > Line | |
2 Point Rectangle | Tools > Sketch Entities > Rectangle | |
3 Point Rectangle | Tools > Sketch Entities > 3 Point Corner Rectangle | |
Center Rectangle | Tools > Sketch Entities >Center Rectangle | |
Center Diameter Circle | Tools > Sketch Entities >Circle | |
2 Point Circle | Tools > Sketch Entities >Perimeter Circle | |
3 Point Circle | Tools > Sketch Entities >Perimeter Circle | |
2 Tangent Circle | Tools > Sketch Entities >Perimeter Circle | |
3 Tangent Circle | Tools > Sketch Entities >Perimeter Circle | |
2 Point Arc | ||
Center Point Arc | Tools > Sketch Entities > center point arc | |
3 Point Arc | Tools > Sketch Entities > 3 point arc | |
Tangent Arc | Tools > Sketch Entities > tangent arc | |
Circumscribed Polygon | Tools > Sketch Entities > Polygon | |
Inscribed Polygon | Tools > Sketch Entities > Polygon | |
Edge Polygon | Tools > Sketch Entities > Polygon | |
Elipse | Tools > Sketch Entities > Elipse | |
Partial Elipse | Tools > Sketch Entities > Partial elipse | |
Center to Center Slot | Tools > Sketch Entities>Straight Slot | |
Overall Slot | N/A (not true, option in all slot commands) | |
Centerpoint Slot | Tools > Sketch Entities >Centerpoint Straight Slot | |
Spline | Tools > Sketch Entities > Spline | |
Conic Curve | Tools > Sketch Entities > Conics | |
Point | Tools > Sketch Entities > Point | |
Text | Tools > Sketch Entities > Text | |
Create Sketch | Ribbon Toolbar > Create Sketch | |
Fillet | Tools > Sketch Tools > Fillet | |
Trim | Tools > Sketch Tools > Trim | |
Extend | Tools > Sketch Tools > Extend | |
Break | Tools > Sketch Tools > Split Entities | |
Offset | Tools > Sketch Tools > Offset | |
Mirror | Tools > Sketch Tools > Mirror | |
Circular Pattern | Tools > Sketch Tools > Circular Pattern | |
Rectangular Pattern | Tools > Sketch Tools > Linear Pattern | |
Project | Tools > Sketch Tools > Convert Entities | |
Intersect ( body ) | Make Intersection | |
Intersect ( specified entity ) | Tools > Relations > Add > Pierce | |
Include 3D Geometry | Offset Surface with 0???? | |
Project to Surface | Project Curve | |
Intersection Curve | Intersection Curve | |
Sketch Dimension | Tools > Dimensions > Smart | |
Stop Sketch | RMB > Exit Sketch | |
Construction (Reference geometry) | Offset Plane | Plane |
Plane at Angle | Plane | |
Tangent Plane | Plane | |
Midplane | Plane | |
Plane Through Two Edges | Plane | |
Plane Through Three Points | Plane | |
Plane Tangent to Face at Point | Plane | |
Plane Along Path | Plane | |
Axis Through Cylinder | Axis | |
Axis Perpendicular at Point | Axis | |
Axis Through 2 Planes | Axis | |
Axis Through 2 Points | Axis | |
Axis Through Edge | Axis | |
Axis Perpendicular to Face at Point | Axis | |
Point at Vertex | Point | |
Point Through 2 Edges | Point | |
Point Through Three Planes | Point | |
Point at Center of Circle | Point | |
Point at Edge and Plane | Point | |
Patch > Create | Patch | Insert > Surface > Filled |
Extrude | Insert > Surface > Extrude | |
Revolve | Insert > Surface > Revolve | |
Sweep | Insert > Surface > Sweep | |
Loft | Insert > Surface > Loft | |
Offset | Insert > Surface > Offset | |
Patch > Modify | Trim | Insert > Surface > Trim |
Extend | Insert > Surface > extend | |
Stitch | Insert > Surface > Knit | |
Offset | Insert > Surface > Offset | |
Move | Insert > Surface > Move / copy (Move) | |
(Copy surface body in browser) | Insert > Surface > Move / copy (Copy) | |
Delete | Insert > Face > Delete | |
Relace Face | Inster > Face > Replace | |
Browser | Units | Document Properties > Units |
Named Views | View > Modify > Orientation (Space) | |
Select | Select > Select Filters | View > Toolbars > Selection Filters (F6) |
One very important distinction between Fusion 360 and Solid Works is that most users should start their design by:
For the most part in Solid Works by default everything is a component and the distinction between a body and a component is not ... ahmmm... so distinct 🙂
Hi,
actually, in SW the bodies are inside the component... as in Fusion 360, I guess.
In Fusion 360, however, the assembly and modeling environments are nearly the same unique environment...
Is it possible to start modeling without make a new component and then move the body to a new component, right?
Thank you
Marco
And many thanks to Keqing!
The table could be of help for me that come form solidworks!
Thanks again
Marco