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Fusion 360 to SolidWorks Table

3 REPLIES 3
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Message 1 of 4
keqingsong
4852 Views, 3 Replies

Fusion 360 to SolidWorks Table

Here is a table of Fusion 360 commands and what they mean in SolidWorks. This should help those of you coming from a SolidWorks background better understand what these commands do based on your SolidWorks background. We'll be adding this table to our help site soon. 

Workspace/Tools Fusion 360 Commands SolidWorks Commands
Inspect Measure Analysis Tools > Measure
  Interference Analysis Interference Detection, Collision Detection, Dynamic Clearance
  Curvature Comb Analysis Show Curvature Combs
  Zebra Analysis View > Display > Zebra Stripes
  Draft Analysis Draft Analysis
  Curvature Map Analysis View > Display > Surface Curvature Combs
  Section Analysis View > Display > Section View
  Component Color Cycling Toggle Assembly Visualization, Appearance, Display State
     
Insert Decal Add Decal to part, display manager
  Attached Canvas Sketch Picture
  Insert SVG N/A
     
Assemble Joint Mates
  As-built Joint NA
  Joint Origin N/A
  Rigid Group Rigid Group
  Drive Joints Gear mate, motors, coupler mate, linear mate
  Motion Link Motion Coupler
  Enable Contact Sets Collision Detection, Component Contact
  Motion Study Basic Motion, Animation, Motion Analysis
     
Sketch Sketch Palette Shortcut menu, gestures
  Line Tools > Sketch Entities > Line
  2 Point Rectangle Tools > Sketch Entities > Rectangle
  3 Point Rectangle Tools > Sketch Entities > 3 Point Corner Rectangle
  Center Rectangle Tools > Sketch Entities >Center Rectangle
  Center Diameter Circle Tools > Sketch Entities >Circle
  2 Point Circle Tools > Sketch Entities >Perimeter Circle
  3 Point Circle Tools > Sketch Entities >Perimeter Circle
  2 Tangent Circle Tools > Sketch Entities >Perimeter Circle
  3 Tangent Circle Tools > Sketch Entities >Perimeter Circle
  2 Point Arc  
  Center Point Arc Tools > Sketch Entities > center point arc
  3 Point Arc Tools > Sketch Entities > 3 point arc
  Tangent Arc Tools > Sketch Entities > tangent arc
  Circumscribed Polygon Tools > Sketch Entities > Polygon
  Inscribed Polygon Tools > Sketch Entities > Polygon
  Edge Polygon Tools > Sketch Entities > Polygon
  Elipse Tools > Sketch Entities > Elipse
  Partial Elipse Tools > Sketch Entities > Partial elipse
  Center to Center Slot Tools > Sketch Entities>Straight Slot
  Overall Slot N/A (not true, option in all slot commands)
  Centerpoint Slot Tools > Sketch Entities >Centerpoint Straight Slot
  Spline Tools > Sketch Entities > Spline
  Conic Curve Tools > Sketch Entities > Conics
  Point Tools > Sketch Entities > Point
  Text Tools > Sketch Entities > Text
  Create Sketch Ribbon Toolbar > Create Sketch
  Fillet Tools > Sketch Tools > Fillet
  Trim Tools > Sketch Tools > Trim
  Extend Tools > Sketch Tools > Extend
  Break Tools > Sketch Tools > Split Entities
  Offset Tools > Sketch Tools > Offset
  Mirror Tools > Sketch Tools > Mirror
  Circular Pattern Tools > Sketch Tools > Circular Pattern
  Rectangular Pattern Tools > Sketch Tools > Linear Pattern
  Project Tools > Sketch Tools > Convert Entities
  Intersect ( body ) Make Intersection
  Intersect ( specified entity ) Tools > Relations > Add > Pierce
  Include 3D Geometry Offset Surface with 0????
  Project to Surface Project Curve
  Intersection Curve Intersection Curve
  Sketch Dimension Tools > Dimensions > Smart
  Stop Sketch RMB > Exit Sketch
     
     
Construction (Reference geometry) Offset Plane Plane
  Plane at Angle Plane
  Tangent Plane Plane
  Midplane Plane
  Plane Through Two Edges Plane
  Plane Through Three Points Plane
  Plane Tangent to Face at Point Plane
  Plane Along Path Plane
  Axis Through Cylinder Axis
  Axis Perpendicular at Point Axis
  Axis Through 2 Planes Axis
  Axis Through 2 Points Axis
  Axis Through Edge Axis
  Axis Perpendicular to Face at Point Axis
  Point at Vertex Point
  Point Through 2 Edges Point
  Point Through Three Planes Point
  Point at Center of Circle Point
  Point at Edge and Plane Point
     
Patch > Create Patch Insert > Surface > Filled
  Extrude Insert > Surface > Extrude
  Revolve Insert > Surface > Revolve
  Sweep Insert > Surface > Sweep
  Loft Insert > Surface > Loft
  Offset Insert > Surface > Offset
     
Patch > Modify Trim Insert > Surface > Trim
  Extend Insert > Surface > extend
  Stitch Insert > Surface > Knit
  Offset Insert > Surface > Offset
  Move Insert > Surface > Move / copy (Move)
  (Copy surface body in browser) Insert > Surface > Move / copy (Copy)
  Delete Insert > Face > Delete
  Relace Face Inster > Face > Replace
     
Browser Units Document Properties > Units
  Named Views View > Modify > Orientation (Space)
     
Select Select > Select Filters View > Toolbars > Selection Filters (F6)


Keqing Song
Autodesk Fusion Community Manager
Portland, Oregon, USA

Become an Autodesk Fusion Insider



3 REPLIES 3
Message 2 of 4
TrippyLighting
in reply to: keqingsong

One very important distinction between Fusion 360 and Solid Works is that most users should start their design by:

 

  1. Creating an empty component
  2. Activating that component

For the most part in Solid Works by default everything is a component and the distinction between a body and a component is not ...  ahmmm... so distinct 🙂

Peter Doering
Message 3 of 4

Hi,

 

actually, in SW the bodies are inside the component... as in Fusion 360, I guess.

In Fusion 360, however, the assembly and modeling environments are nearly the same unique environment...

Is it possible to start modeling without make a new component and then move the body to a new component, right?

 

Thank you

Marco 

Message 4 of 4
MarcoFontana
in reply to: MarcoFontana

And many thanks to Keqing!

The table could be of help for me that come form solidworks!

 

Thanks again

Marco

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