Mesh texture in different Visual Styles
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Hi all,
I see the differences in applying material to a SubDMeshes (with texture coordinates) created in different visual styles.
I've noticed that texture image is always applied rotated by 90*, and therefore always multiply V coordinate by -1.
But when mesh is created in visual style "2d Wireframe" and then switch to "Realistic" texture remains wrong rotated.
There is several ways to switch visual style (using properties window, using "Visualize" tab, using Visual style controls in a View port and using Visual Style manager). Only the last one (Visual Style manager) seems to work properly, because texture is applied well when switch from Wireframe style to Realistic.
Please, see the attached .gif
Maybe I am doing something wrong? How can I affect the texture displaying?
Or it is a AutoCAD's bug and material with textures should be assigned only in realistic mode?
I am using AutoCAD 2016, SubDMesh and texture material was created programmatically using .Net ObjectARX.