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AcDbSubDMesh::setVertexTextureArray() too slow
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Hi,
I noticed that:
- AcDbSubDMesh::setVertexTextureArray() requires the mesh entity to had been appended to the database in order to work.
- When the number of vertices is large (+10000) it takes a long long time to end (several seconds or even minutes)
Is the function creating some sort of subentities? Is there a way to avoid it? I'm using simple meshes, with subd level set to 0, and I don't need subd.
Thanks!