I want to change the base grip of a blockrefence on rotate instead of stretch when you click on the grippoint. Anyone knows how to do this with CSharp c#
I assume you only want the grip of certain block reference (usually at the block reference's insertion point) to behave that way, not all references of any block. So, basically, you need to use Overrule, specifically, GridOverrule, which is quite complicated coding adventure. With that said, I wonder why not simply make this block a rotation dynamic property instead of reinventing your own not-so-round wheel?
@norman.yuan wrote:I wonder why not simply make this block a rotation dynamic property instead of reinventing your own not-so-round wheel?
yes same question came to my mind, why just we use Dynamic blocks instead.
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