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Guys,
Not sure if this can be done:
Found this code once to sort a point3dcollection on their x-coordinate:
Point3dCollection punten2 = new Point3dCollection(
punten
.Cast<Point3d>()
.OrderBy(point => point.X)
.ToArray());
What is needed now is to sort the points on their position in a different UCS.
However, their original value's need to stay the same.
Purpose is placing a RotatedDimension.
Is this possible to do? Can u give me any direction?
Solved! Go to Solution.