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Obtaining texture UV coordinates
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Hi
I am trying to write a 3d geometry exporter for AutoCAD.
Firstly, is iterating through the document database, and processing any Solid3d, Region & Body entities the best way to do this, or is there a faster way to access the 3d geometry?
Secondly, I assume using the first approach above, I need to process each entity as a Brep in order to get the vertices, polygons, etc. In this case, how are the UV coordinates for each vertex obtained pls?
Thanks