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How to get UV coordinates of texture from .NET API?

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05-28-2019
01:43 AM
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Hi.
I'm writting add-in for AutoCad. And I need to get UV coordinates of texture, that's attached to the material on the model(solid3d object). How to do it?
I did try to get Material from Brep object, but Material class doesn't store any info about UV coordinates. It has only Mapper class, that hasTransform property, where I found scale, offset and rotate info. Is it all, that I can get from the .NET API regarding Texture and how it attach to model?
Thanks.