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Navisworks to Maya

3 REPLIES 3
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Message 1 of 4
TheNewFrame
1838 Views, 3 Replies

Navisworks to Maya

Hi there,

 

So a client provided me with a major CAD scene in Navisworks format (.nwd), which needs to be exported to Maya.

I found that the only way to do this is by making an FBX export, however the .fbx file (binary) became arround 2GB and does nothing when I try to import it to Maya. I'm currently trying the ascii FBX (takes loooong to export) but maybe there are other (better) ways to do this?

 

Thanks in advance,


Niels

3 REPLIES 3
Message 2 of 4
TheNewFrame
in reply to: TheNewFrame

I tried the ascii FBX, it created a 16GB file which makes maya freeze when I try to select it in the Import menu. 

Message 3 of 4

Hi @TheNewFrame,

 

call the client and ask for another format. Why NWD? Nobody works in Nwd if not for clashes or time simulation.

NWD is only a collection of models, but oyu cannot modify (kind of) anything inside of it.

 

Best

Nicola

Message 4 of 4
dgorsman
in reply to: Nicola_Ianeselli

Don't try to do it all in one go, either.  Get it broken down into logical chunks, and "shrinkwrapped" or "simplified" if possible.  See if they can provide a neutral format such as IGES

 

You may still run into problems.  Engineering designed items typically run counter to visualization software procedures.  They have many individual instances of low-poly objects (for counting) which runs counter to the usual low instances with high-poly count and duplications.  Models usually have a higher level of detail due to objects which would never be naturally visible and/or required for connectivity; in Maya those would be ignored or done with textures or procedural surface modifiers.  Civil-scale designs can have an additional problem if they are geo-located - the geometry will need to be moved much closer to the origin to reduce the coordinate values to usable numbers.

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