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Quick Material presets

Quick Material presets

As a game asset artist, it's incredibly helpful to have a bunch of presets to be used as a base, before adding finer/custom details.

Having presets that support all current maps such as albedo, normal, roughness, gloss, metallic, specular etc would be so great to get the artist up and running.

Presets such as metals including worn painted metal, rusty metals etc along with fabrics, animal fur, ground, stone, wood and so on.
2 Comments
jill.ramsay
Alumni
Status changed to: Future Consideration
 
matt.wilmot
Advocate

@jill.ramsay

Just doing a little follow up message to see if a decent up to date pbr workflow has been considered for adding to mud box?

PBR Texturing is essential to my job and 60% of all games art jobs, and I really would like to use mudbox but currently  the tools don't fit the needs. I'm currently having to use quixel suite and substance to texture models. What is dissappointing is that my company is paying for a media suite that really doesn't cover all the basic needs of a game artist.

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