What are the best practices for creating seamless texture maps in Mudbox?
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Hi Mudbox community,
I am currently having some challenges creating seamless texture maps while painting in Mudbox. Specifically, I am encountering the specific issue you're facing. I have tried various approaches to address this issue, but I have not been able to achieve the desired results.
I am hoping that some of you with experience in creating texture maps in Mudbox can provide me with some guidance. I am particularly interested in learning about specific techniques, settings, or tools within Mudbox that can help me avoid seams in my texture maps. Additionally, if you know of any valuable resources or tutorials for learning this skill in Mudbox, your recommendations would be greatly appreciated.
Thank you for taking the time to share your expertise. I look forward to your valuable advice.