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They look similar. The softimage render looks lower polygon.
How did you extract your map? Was it using raytracing or subdivsions? Is your displacement map a 32bit map? Is it a vector displace or a regular displace?
Did you use the pinch tool a lot in your sculpt?
Yeah the pinch tool may be your problem.
When you use subdivision mode for extractions, pinches dont come out right if your base mesh is too far off from highest level.
What you can do is either retopo, extract with raytracing method (32bit displacements), or extract 32bit vector displacements. The vector displacements will capture the pinching.
So I would say try to do a vector displacement extraction first. Its probably the easiest and fasted fix
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