Wait, huh? Can you please attach a picture of the problem?
Wait, huh? Can you please attach a picture of the problem?
If I press either up or down arrow all it does is shift from blue to black and it wont let me apply any paint. Oh and it's not frozen either.
If I press either up or down arrow all it does is shift from blue to black and it wont let me apply any paint. Oh and it's not frozen either.
The model has been UV'd. There are no textures with it. What I'm trying to do is paint directly on it.
The model has been UV'd. There are no textures with it. What I'm trying to do is paint directly on it.
Have you tried changing the default material / lighting setup?
Have you tried changing the default material / lighting setup?
Hello Everyone,
I have this same exact problem.
My mesh in Mud Box will turn black/blue (using arrow keys) whenever I add a texture map to it. I looked this up and found that other people are experiencing this, but there was no solution.
I tried using solutions for older versions such as making sure my lights are on, reinstalling the latest graphic card driver, deleting and recreating preferences, and etc., but came out with no luck.
At first I wanted to blame 3ds Max, but then I realize that I can't even do this with the default models that come with recommended Mudbox UVs.
That is why I'm going to show it as a default mesh.
Here’s a video to display my issue:
https://www.youtube.com/watch?v=_z8E53u4eF4
I tried disabling and reenabling GigaTexel Engine, but it made no difference.
For now... I can use flat lighting to see color, but it removes the 3D lighting and shading which makes it very difficult to paint without depth. I have to turn on wireframe to see the visual depth illusion.
I pretty much given up on fixing this error no one can figure out.
However, I wish to make this acknowledgeable.
Thanks,
Ezekiel
Hello Everyone,
I have this same exact problem.
My mesh in Mud Box will turn black/blue (using arrow keys) whenever I add a texture map to it. I looked this up and found that other people are experiencing this, but there was no solution.
I tried using solutions for older versions such as making sure my lights are on, reinstalling the latest graphic card driver, deleting and recreating preferences, and etc., but came out with no luck.
At first I wanted to blame 3ds Max, but then I realize that I can't even do this with the default models that come with recommended Mudbox UVs.
That is why I'm going to show it as a default mesh.
Here’s a video to display my issue:
https://www.youtube.com/watch?v=_z8E53u4eF4
I tried disabling and reenabling GigaTexel Engine, but it made no difference.
For now... I can use flat lighting to see color, but it removes the 3D lighting and shading which makes it very difficult to paint without depth. I have to turn on wireframe to see the visual depth illusion.
I pretty much given up on fixing this error no one can figure out.
However, I wish to make this acknowledgeable.
Thanks,
Ezekiel
Hello Robin,
The model can turn blue if I click on it and hit up or down on the arrow keys just like as mentioned in this post by the individual who posted this problem.
I found that my Graphic card is up to date and the driver doesn't pose any issues. I can transfer anything made from Mudbox to 3ds Max and display anything made on the Black Mesh, but the changes will be visable in 3ds Max.
I was only making this acknowledgable and I did somewhat find a solution.
My solution was costly, to use ZBrush instead because I did not have any problems when using their paint feature.
If anything, users can sort of work around this which I'll share in this video.
Thanks for your comment,
Ezekiel
Hello Robin,
The model can turn blue if I click on it and hit up or down on the arrow keys just like as mentioned in this post by the individual who posted this problem.
I found that my Graphic card is up to date and the driver doesn't pose any issues. I can transfer anything made from Mudbox to 3ds Max and display anything made on the Black Mesh, but the changes will be visable in 3ds Max.
I was only making this acknowledgable and I did somewhat find a solution.
My solution was costly, to use ZBrush instead because I did not have any problems when using their paint feature.
If anything, users can sort of work around this which I'll share in this video.
Thanks for your comment,
Ezekiel
Unfreeze All Geo. Shift + U
Unfreeze All Geo. Shift + U
Hey there,
I had a similar issue when I created a new scultping layer, and tried naming the layer. In my case, the whole image was 'frozen' I'm guessing that I must have kit a keyboard shortcut to freeze everything. I hit Ctrl-U to unfreeze everything.
Hey there,
I had a similar issue when I created a new scultping layer, and tried naming the layer. In my case, the whole image was 'frozen' I'm guessing that I must have kit a keyboard shortcut to freeze everything. I hit Ctrl-U to unfreeze everything.
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