This post provides Mudbox brush settings to closely match some of the commonly used sculpting brushes in ZBrush. These brushes are not exactly the same as those in ZBrush. However, they are close enough to make a transition to Mudbox much more familiar.
While I have made some adjustments, these brush settings are largely based on Sergio Mengual's Mudbox brush settings video: Mudbox 2017 Custom Sculpt Tools Explained . If you get a chance, give Sergio's video a like. Also, if you are so inclined, subscribe to his channel. He has a number of awesome Mudbox speed sculpts and other related videos you might find interesting. Sergio's brush settings are based on a brush settings tutorial by Neil Blevins, posted several years ago, entitled "Common Zbrush Sculpting Brushes in Mudbox". Neil Blevins' tutorial, sadly, appears to no longer be available. However, you can learn more about Neil Blevins at his website http://www.neilblevins.com/ .
If you have any Mudbox custom brush settings that closely match ZBrush brushes, please post them here. The community would really appreciate your contribution.
CLAY BUILDUP (ZBrush Equivalent: CLAY BUILDUP)
Type: Wax
Invert: No
Stamp: Square
Randomize: Off
Distance: 10 (Stamp Spacing On)
Buildup: 100
Falloff: 5
Update Plane: On
Direction: Averaged Normal
Notes: The average normal plane is based on the mesh which falls within the brush radius. Mudbox cuts into portions of the mesh that are above the average normal plane. On corners, this can be readily seen, as Mudbox cuts the corners down to the average normal plane. Zbrush disregards portions of the mesh that are above the average normal plane. When sculpting across a corner, the corner is largely left alone until the buildup meets or exceeds the average normal plane.
TRIM (ZBrush Equivalent: TRIM DYNAMIC):
Type: Scrape
Invert: N/A
Stamp: Square
Randomize: Off
Distance: 0 (Stamp Spacing On)
Buildup: 100
Falloff: 5
Update Plane: On
Direction: Averaged Normal
Notes: If you want to add a little texture to the brush, try some randomization (maybe Rotation at 10%)
POLISH (ZBrush Equivalent: A blend between HPolish and Polish):
Type: Scrape
Invert: N/A
Stamp: None
Randomize: Off
Distance: 0 (Stamp Spacing On)
Buildup: 100
Falloff: 5
Update Plane: On
Direction: Averaged Normal
PLANAR (ZBrush Equivalent: PLANAR):
Type: Scrape
Invert: N/A
Stamp: None
Randomize: Off
Distance: 0 (Stamp Spacing On)
Buildup: 100
Falloff: 5
Update Plane: Off
Direction: Averaged Normal
DETAIL (ZBrush Equivalent: DAM STANDARD):
Type: Sculpt
Invert: Yes
Stamp: None
Randomize: Off
Distance: 0 (Stamp Spacing On)
Buildup: 50
Falloff: 0
Update Plane: N/A
Direction: Averaged Normal
Solved! Go to Solution.
Solved by JabbaTheNut. Go to Solution.
** Bump **
It has been a while since I first posted these brush settings. I am bumping the post with the hope these settings will benefit someone who hasn’t yet seen them.
Thanks again to @sergimen2001 and Neil Blevins for the source settings.
Hey @JabbaTheNut
Thanks for share the link to my videos.
I must to find some free time to start making new sculpting videos.
Regards:
Sergio Mengual
3D Artist-3D Generalist-3D Character Artist
https://www.artstation.com/artist/sergiomengual
Adding the Whole Stroke setting to the Trim brush settings above offers a nice edginess that works well for sculpting rocks. It takes a bit of practice to control it, but it can be an effective brush. Here is an example of the effect:
Trim Brush plus Whole Stroke
Is there a way to duplicate brushes so that I can save them in the tool tray??
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