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Mudbox 2018.1 Update is now available for all platforms

4 REPLIES 4
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Message 1 of 5
jill.ramsay
1683 Views, 4 Replies

Mudbox 2018.1 Update is now available for all platforms

jill.ramsay
Alumni
Alumni

Hi there,

I was holding back on sending this out until all platforms were available (there was a slight delay on the Mac). Mudbox 2018.1 Update, an important stability and quality release, is now available for download.

 

We've fixed over 75 serious defects (https://knowledge.autodesk.com/sites/default/files/file_downloads/Mudbox2018.1_Update_Release_Notes_...). We've particularly focused on some key areas such as map extraction, symmetrical painting and sculpting, and Undo/Redo: http://docs.autodesk.com/MBXPRO/2018/ENU/#!/url=./files/GUID-4875124C-E33E-4DFC-A1BF-B0092BBA2F17.ht....

 

You should uninstall Mudbox 2018 before installing this update.

 

We hope you enjoy an improved experience with Mudbox 2018.1.

 

Now, onto some feature work!

 

Jill

Mudbox 2018.1 Update is now available for all platforms

Hi there,

I was holding back on sending this out until all platforms were available (there was a slight delay on the Mac). Mudbox 2018.1 Update, an important stability and quality release, is now available for download.

 

We've fixed over 75 serious defects (https://knowledge.autodesk.com/sites/default/files/file_downloads/Mudbox2018.1_Update_Release_Notes_...). We've particularly focused on some key areas such as map extraction, symmetrical painting and sculpting, and Undo/Redo: http://docs.autodesk.com/MBXPRO/2018/ENU/#!/url=./files/GUID-4875124C-E33E-4DFC-A1BF-B0092BBA2F17.ht....

 

You should uninstall Mudbox 2018 before installing this update.

 

We hope you enjoy an improved experience with Mudbox 2018.1.

 

Now, onto some feature work!

 

Jill

4 REPLIES 4
Message 2 of 5
RGhost77
in reply to: jill.ramsay

RGhost77
Advisor
Advisor

Sadly bug "BSPR-27322 Wrong rotation values of imported camera from FBX" not fixed :(((


Royal Ghost | veda3d.com
0 Likes

Sadly bug "BSPR-27322 Wrong rotation values of imported camera from FBX" not fixed :(((


Royal Ghost | veda3d.com
Message 3 of 5
pannetl
in reply to: RGhost77

pannetl
Alumni
Alumni

Hello RGhost77,

Looking at the history of the defect, this was deemed a limitation.
The note from the development team mentions that you need to have the same rotation order.

NOTE: the rotation value will only be the same if the Maya rotation order is set to zxy.

Can you confirm this is the case?

best,

-Louis

0 Likes

Hello RGhost77,

Looking at the history of the defect, this was deemed a limitation.
The note from the development team mentions that you need to have the same rotation order.

NOTE: the rotation value will only be the same if the Maya rotation order is set to zxy.

Can you confirm this is the case?

best,

-Louis

Message 4 of 5
RGhost77
in reply to: pannetl

RGhost77
Advisor
Advisor

@pannetl wrote:

Hello RGhost77,

Looking at the history of the defect, this was deemed a limitation.
The note from the development team mentions that you need to have the same rotation order.

NOTE: the rotation value will only be the same if the Maya rotation order is set to zxy.

Can you confirm this is the case?

best,

-Louis


Hello Louis!

 

I can't confirm because I'm using 3ds max when exporting camera to fbx. But to be sure I tried different Euler order for camera rotation controller in 3ds max when export to fbx. Also I tried different controller for camera rotation (TCB controller). All attempt with same result - wrong rotation of camera in Mudbox.

 

My current pipeline to avoid this bug:

- export Box ("dummy") object with same transform as camera to fbx

- after import .fbx to mudbox, I copy rotation angles from "dummy" object to camera (this is works because imported geometry object contains right rotation angles unlike of camera)

 

This is realy annoying if I have a lot of cameras 😞


Royal Ghost | veda3d.com
0 Likes


@pannetl wrote:

Hello RGhost77,

Looking at the history of the defect, this was deemed a limitation.
The note from the development team mentions that you need to have the same rotation order.

NOTE: the rotation value will only be the same if the Maya rotation order is set to zxy.

Can you confirm this is the case?

best,

-Louis


Hello Louis!

 

I can't confirm because I'm using 3ds max when exporting camera to fbx. But to be sure I tried different Euler order for camera rotation controller in 3ds max when export to fbx. Also I tried different controller for camera rotation (TCB controller). All attempt with same result - wrong rotation of camera in Mudbox.

 

My current pipeline to avoid this bug:

- export Box ("dummy") object with same transform as camera to fbx

- after import .fbx to mudbox, I copy rotation angles from "dummy" object to camera (this is works because imported geometry object contains right rotation angles unlike of camera)

 

This is realy annoying if I have a lot of cameras 😞


Royal Ghost | veda3d.com
Message 5 of 5
RGrandmaison
in reply to: jill.ramsay

RGrandmaison
Enthusiast
Enthusiast

Any chance that some of that feature work will allow for the use of a VR HMD and controllers to allow for virtual sculpting???

Any chance that some of that feature work will allow for the use of a VR HMD and controllers to allow for virtual sculpting???

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