This commision job was the return to the work with rigged and textured characters for animation and a good excuse for start testing the skin shader in Marmoset.
Modeling/Sculpt,textures,and retopo in Mudbox 2015
3DS MAX 2014 for Hair , UV Mapping and rigging,
Marmoset toolbag 2.08
Photoshop CS5 for color correction "on the fly" to the texture maps.
Textures are 2k and 4k pixels.
![Face1.jpg Face1.jpg](https://forums.autodesk.com/t5/image/serverpage/image-id/199772iD3B17A77A7647353/image-size/original?v=mpbl-1&px=-1)
![Face2.jpg Face2.jpg](https://forums.autodesk.com/t5/image/serverpage/image-id/199773i397314F1FDEC5F96/image-size/original?v=mpbl-1&px=-1)
![Guy-walk1.jpg Guy-walk1.jpg](https://forums.autodesk.com/t5/image/serverpage/image-id/199775i3994CED44A0792E1/image-size/original?v=mpbl-1&px=-1)
More HD Images in my facebook page:
https://www.facebook.com/Sergio3D2D/
https://www.youtube.com/user/sergiomengual