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How much increase subdivision levels for Normal, Bump and Displacement maps

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Anonymous
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How much increase subdivision levels for Normal, Bump and Displacement maps

Anonymous
Not applicable

Hallo everubydy,

starting with Mudbox, the first questions are:

1 -how much increase subdivision levels for Normal, Bump and Displacement maps? (How many levels for every tipy of maps)?

 

2 - Mesh dimension (mm, cm, meters...) does affect subdivision levels? I mean: if I have a big mesh (meters) have I to increase subdivision levels more then a smaller mash, e.g.  like a basket ball?

 

Thanks for a reply!

 

 

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How much increase subdivision levels for Normal, Bump and Displacement maps

Hallo everubydy,

starting with Mudbox, the first questions are:

1 -how much increase subdivision levels for Normal, Bump and Displacement maps? (How many levels for every tipy of maps)?

 

2 - Mesh dimension (mm, cm, meters...) does affect subdivision levels? I mean: if I have a big mesh (meters) have I to increase subdivision levels more then a smaller mash, e.g.  like a basket ball?

 

Thanks for a reply!

 

 

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Message 2 of 2
Thiird
in reply to: Anonymous

Thiird
Advocate
Advocate

Well, in mudbox texture resolution doesent look at the polys densisty, so for paint an hig res map you dont need milions of polygons, like in zbrush.

So you decide how smooth you want the model to look when it comes to paint, of course painting on an higres model is better than a low res one.

 

The mesh dimension SHOULDN'T matter, im not sure, just give it a try: make a big model and a small model, then subdivide them, and scale them so they are the same dimension and check the topo 🙂

Well, in mudbox texture resolution doesent look at the polys densisty, so for paint an hig res map you dont need milions of polygons, like in zbrush.

So you decide how smooth you want the model to look when it comes to paint, of course painting on an higres model is better than a low res one.

 

The mesh dimension SHOULDN'T matter, im not sure, just give it a try: make a big model and a small model, then subdivide them, and scale them so they are the same dimension and check the topo 🙂

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