Greetings,
I am VERY NEW to mudbox and I am looking for some help. I am creating a ring that will be 3D printed in silver and I wanted to add a hammered metal texture to the exterior band. The texture would give the impression of a hammered metal finish to the ring. I went through the stamps looking for something similar but to no avail. Most of the stamps will give a texture but not quite the look I am going for. Does anyone have any suggestions?
I don't think a map based solution will help here.
I tested this method below and it gave me good results.
Test this on a sphere first:
1 Get a sphere
2 set it to 4-5 subdivision levels.
3 create a new sculpt layer
4 select the 'flatten' sculpt tool at bottom shelf.
5 set the size and strength 35/100
6 set stamp spacing to 60
7 draw all over the sphere.
you can accentuate the effect if you increase the layer strength to >100
Let me know if this helps.
Is there a way of creating the same surface texture in 3Ds Max and avoid the extra step of importing to mudbox. This is for a 3D printed part so I need to actually create the physical texture on the model itself.
As another side note if I bring a part into 3Ds max how do I clean up the interesecting vertices and polygons to make it better for importing to Mudbox. Someone told me there is a simple modifier to do just that in Max.
Arcathorn
Ok.......................................Did I mention I am new to 3ds max *L* I have tried to bring the object into 3Ds max...and then save it as an obj to bring it over to mudbox but I get all sorts of warning when I do that and parts of the model are messed up. I am assuming that I am missing a key step in 3Ds max where I clean it up before bringing it over to mudbox from Max. I would MUCH prefer to do it all in 3Ds max and avoid this extra step but I must admit I don't understand what you mean by displace modifier...I just literally finished my tutorial on 3Ds max for beginners.
I am attaching a couple screen shots of what happens when I import them into mudbox...I personally would prefer a map based modifier because I want it uniform. With Mudbox I am going to have to go into each model and try and to precisely replicate what I did on the others and this could be a considerable pain.
Here are the screen shots and here is the texture I am trying to reproduce.
I tired using the displace command that you told me about it................Wow did that not go well *L* The model blew up.....Frankly I am kind of lost at this point...I only got 3ds max four days ago and I can't go to training on it. This is like when I went from autocad to inventor with no help.......Its like trying to learn a language when I don't even know what the alphabet looks like.
I tried applying a displacement modifier to cylinder and it just seems to pull the edges of the cylinder up and not actually affect the rest of the model. I have tried with varying strengths and it just wants to expand the cylinder outward. I applied the UV map and a mapping of cylindrical but still not getting the effect im looking for....Perhaps a different modifier?
I am starting to wonder if its because I don't have enough vertices to affect it. How do I add more lines to the circle? Like subdividing it?
*sigh* Yeah....The problem is the original model was created in inventor and I don't have the skills yet to recreate the ring itself in 3Ds Max. Sure I can create simple things right now but this model is complex for its parametric abilities...even in inventor which I have HUGE amounts of skill in....Recreating it in 3Ds max is not feasible right now....perhaps I need to focus on getting the model cleaned up so I can get it over to Mudbox where I can add the texture manually...I Know...A modeler who uses inventor for everything...well you'd be surprised what I have been able to pull off using that program. You can check out some of my work at
My partner found me on a site for a modeler and the rest is history. Now though I need to start doing more stuff with textures and rendering (other than showcase) and just learning this is pretty difficult. Especially because my boss won't send me to training right now. Its hard to say "Send me to training so I can do my side job" ; )
Thanks though..your thoughts and patience are much appreciated.
Can't find what you're looking for? Ask the community or share your knowledge.