I have some problems with displacement maps, but I finally take out some solutions, I hope this small tutorial will help for max users, enjoy. This is a test of some mountains I've made so check it out is very simple displacement maps, you can also share more information to encourage knowledge also as best quality in your artworks and artworks of other colleges
Part 1
http://i41.photobucket.com/albums/e277/RubenDrakkar/Mudbox%20tutorial/part1.jpgI model a low res, a basic rough of the mountains I am going to use.
Part 2
http://i41.photobucket.com/albums/e277/RubenDrakkar/Mudbox%20tutorial/part2.jpgafter that I unwrap it. You have to WATCH OUT that every vertex in the model has to be inside of this 0,1 coordinates in the Unwrap Browse, that is what mudbox is going to use for generating displacement maps and normals maps, so you have to watch out for this is very important that the unwrap be very very well work before going into mudbox, so take your time to unwrap it well.
Part 3
http://i41.photobucket.com/albums/e277/RubenDrakkar/Mudbox%20tutorial/part3.jpgChecker test of proper textures applied, and when I feel satisfied, I export a new OBJ of the mountain with the unwrap information in Mudbox.
Part 4
http://i41.photobucket.com/albums/e277/RubenDrakkar/Mudbox%20tutorial/part4.jpgYESSS Mudbox modelling tools, I start modeling peacefully and happily with now worries. This is the beautifull part. . .nice
Part 5
http://i41.photobucket.com/albums/e277/RubenDrakkar/Mudbox%20tutorial/part5.jpgI use the settings that you see in this picture. Make sure you have smooth cords ON so you don't have problems with facetaded displacement results. Also make sure that the low mesh resolution target is at LEVEL 0, but you can also try other levels, in this case I'll use LEVEL 0. Set your high res mesh target at the latests subdivision you have, in this case is at LEVEL 6.
Click at Creat Displacement map Icon and put a name to your displacement map file. Make sure that in the Search Distance is a number calculated by mudbox itself we are going to use this number later, so remind this number, also mudbox make a cache of the baked texture so you can go back and see the number again.
Put the resolutions at 2048 x 2048 and displacement map at 16 bit, and then START OPERATION. Wait a few moments. . .
CONTINUE IN THE NEXT THREAD