Message 1 of 10
Displacement is low poly result?
Not applicable
03-30-2019
09:15 AM
- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report
The mudbox displacement extraction seams to be giving a weird result. It does not provide a smooth displacement as per the sculpt, but alters it based on the low polygon object.
The resulting displacement smooths if increase levels in mudbox, but if taken into Maya, it does not, it keeps the polygonal look.
edit: the UVs are good... nice and square. Nothing is overlapped and lots of buffer space.
Please see attached image.
