Displ. map lighter at sharper corners
- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report
Hi,
I've been doing some sculpting with Mudbox and I'm having problems with exporting the displacement map. Where there is a stronger change in the curvature of the object, the Mudbox puts lighter colors in the displacement map. Why is that? The base mesh and the highest level mesh are almost identical in these zones so I don't expect there a change in the color. Because of this, my model becomes pointy where there are sharper corners.
Please see attached some screenshots:
3ds Max subscription customer since 2010
| Max 2022.1 | AMD Threadripper 3970X 32-core | 64GB RAM | Nvidia GeForce GTX 1080 Ti FE 11GB | NVMe SSD Samsung 960 Pro | Win10 Pro x64 | Nvidia Driver 466.47