Community
Mudbox Forum
Welcome to Autodesk’s Mudbox Forums. Share your knowledge, ask questions, and explore popular Mudbox topics.
cancel
Showing results for 
Show  only  | Search instead for 
Did you mean: 

Clean UV set up

14 REPLIES 14
SOLVED
Reply
Message 1 of 15
Anonymous
1347 Views, 14 Replies

Clean UV set up

Ok so I'm creating a spider-man model and I'm in the phase where I need to texture and paint it. A administrator on this site suggested that I do a really clean UV setup for my mudbox model, then displace the geometry with it, but my problem is that I've never worked with UVs before so can you guys help me out or direct me to some really good tutorials, thanks.

14 REPLIES 14
Message 2 of 15
Christoph_Schaedl
in reply to: Anonymous

digital tutors...

or go to the headus uvlayout site and go throu the tutorials there...

 

----------------------------------------------------------------
https://linktr.ee/cg_oglu
Message 3 of 15
Anonymous
in reply to: Anonymous

Headus UVLayout is really good for UV's i use it a lot!

Message 4 of 15
Anonymous
in reply to: Anonymous

Thanks i've made an account on digital tutors so hopefully I'll be able to learn how to make UVs using either 3ds max or uvlayout


Sent from Samsung Mobile
Message 5 of 15
Anonymous
in reply to: Anonymous

Here's a demonstration of UVLayout:

 

https://www.youtube.com/watch?v=bkk8GoQ7g6A

Message 6 of 15
Anonymous
in reply to: Anonymous

I've seen UVlayout and it's quite useful, however the process of making UVs is a headache but i think i should be able to complete it soon

Message 7 of 15
Anonymous
in reply to: Anonymous

t is certainly one of the more frustrating sides to modeling but it needs to be done xD

Message 8 of 15
Anonymous
in reply to: Anonymous

Yup that's something we can all agree on lol

Message 9 of 15
Anonymous
in reply to: Anonymous

One more question, is pelt mapping effective when it comes to making UVs?

Message 10 of 15
RobinBall6995
in reply to: Anonymous

Yes if you're using Max. Although Peel is a better option most of the time (it's newer and offers more intuitive controls). But both are pretty effective ways to unfold complex organic forms.
Message 11 of 15
Anonymous
in reply to: RobinBall6995

I seem to be having another problem, when I export my mudbox model back into mudbox, all my sculp detail is lost and there is no way to retain it. Is there a way to fix this problem?

Message 12 of 15
Christoph_Schaedl
in reply to: Anonymous

you could just import the uvs...

file --> import uvs

----------------------------------------------------------------
https://linktr.ee/cg_oglu
Message 13 of 15
Anonymous
in reply to: Christoph_Schaedl

Is Maya another good way to get a UV?

Message 14 of 15
RobinBall6995
in reply to: Anonymous

Yes. Maya would work just the same.
Message 15 of 15
Anonymous
in reply to: Anonymous

Finished texturing my model and now it's ready for rigging. Thanks for the help guys. P.S Rigging isn't hard right? I've never done it before.

Can't find what you're looking for? Ask the community or share your knowledge.

Post to forums  

Autodesk Design & Make Report