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Taping to offscreen rendering

Taping to offscreen rendering

Anonymous
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Taping to offscreen rendering

Anonymous
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Hi everyone,

Can any one explain or have some tips how MoBu renders to off-screen from render pipeline perspective ?

 

glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);

->This works great when I want render something in viewport or with "Render" when you see what you are rendering. I guess it uses also glDrawBuffer(GL_FRONT);.

 

Problem is I cant figure out for now what technics MoBu use to draw off-screen and store image on disk. It use Framebuffer Object / Renderbuffer Object or Pixel buffer ?

glDrawBuffer(GL_BACK); don't seams to work 😕

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