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06-18-2015
01:25 PM
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Hello Everyone,
I noticed MotionBuilder has a property that lets you use Quaternion interpolations, which can be found under "Transformation Options", such as follows:
But whenever I am adding or retrieving keys from my rotation curves, the values are still set in Euler angles. In fact, so far I did not see what this property does. I can see that the property "QuaternionInterpolate" from "FBModelRoot" changes according to it, but that's pretty much it.
Is it just something MoBu uses internally to interpolate keys?
Solved! Go to Solution.