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Relation constraint rotation by keeping the offset
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03-12-2015
06:10 PM
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Hello everyone
While playing around with some relation constraints, I've got to a point where I want to have an objet A driving and object B while B keeps his initial rotation.
For example let's say whe have here these two meshes A and B:
If I directly connect them, the object B will change his rotation matching the object A:
How can I have A driving the rotation of B but keeping its initial position?
I've tried use some operators here and there in order to have the output of A to become 0 before going into B, and adding back B to iself in order to have the same initial rotation value, but B after that won't rotate anymore.
thanks!