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09-17-2014
01:34 PM
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Hello all!
I am curently researching ways to achieve real time mocap and cloth simulation in motionbuilder on characters. So far I have gotten live mocap data streaming to characters in motionbuilder, and I have developed a vague understanding of how to use the PhysX physics engine in mobu.
The problem that now face is getting PhysX cloth constrained to my character. Does anyone know how to constrain verts on a PhysX cloth? Or possibly constrain the cloth in another way?
Thanks!
Solved! Go to Solution.