Using Mobu 2014, trying to merge in an updated mesh and joints, I get the proper mesh and joints in the take I am currently in when I merge, but the mesh disappears in the rest of the takes. The joints seem to be ok and retain their animation data, but I can't get the mesh to re-appear in any other takes.
Anyone else come across this? Am I doing something wrong here? I have several layers of skinned meshes bound to the joints. The mesh for the clothing and stuff I can see, but the skin mesh will only show in the single take I was using when I merged the file. It's very odd.
The mesh was created in Maya 2014 and exported with the 2014 fbx exporter.
Cory
Solved! Go to Solution.
Solved by ShadowCory. Go to Solution.
Still only shows up in the take that is selected when I merge in the new mesh...Checking and unchecking has no effect on the other takes, the mesh is still no visible...
that suggests an animation change (or a bug), double check for any sets or visibility attributes that may have changed.
In mobu 2011/12 there was an annoying bug where when you save select a character (skinned mesh) and tried to merge that into a scene, the skin would break. So to fix you would open the save-selected file, resave, then it would merge successfully.
Also, are you updating something in maya and sending to mobu? or just merging in fbx data from mobu?
Hi Cory,
It looks like it might be a bug. Would it possible for you to attach an archive of your Maya scene and possibly the FBX file?
I am exporting from Maya, then merging into Mobu. I have upgraded to 2015, and get the same results. I can't see any visibility changes for different takes in the mesh.
Cory
I tried making some zip files to attach but they are too big to post here. Is there another method we could try for me to get the files to you?
Thanks,
Cory
Brad Clark
Co-Founder:Rigging Dojo-Teaching the art and science of character rigging
Author: Inspired 3D Advanced Rigging
Author:The Character Animator Toolkit for Motionbuilder
Looks like this is it. Thanks! For multiple meshes, I select them all, then bo to properties, unlock the scale, set it to 1, then run a little script I have that clears all the properties on all of the takes. Viola! the mesh returns!
Thanks Guys!
Cory
Brad Clark
Co-Founder:Rigging Dojo-Teaching the art and science of character rigging
Author: Inspired 3D Advanced Rigging
Author:The Character Animator Toolkit for Motionbuilder
Hi, can you please give me a link on your little script that clears all the properties on all of the takes?
Thanks for your tip, it really helped me 🙂
Sure can. Here it is.
Can't find what you're looking for? Ask the community or share your knowledge.