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Does anyone has this problem when use kinect to do MOCAP?

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Message 1 of 2
Anonymous
250 Views, 1 Reply

Does anyone has this problem when use kinect to do MOCAP?

problem picture URL
http://dl.dropbox.com/u/42630091/01.jpg

Does anyone has this problem?
the arm seem to rotate 90 degree....but i don't know the reason?

when i apply this model to imported animation...its perform perfectly...
so....i think bone mapping is correct?right?
but if i use kinect to capture motion....this problem will occur....

here is my MotionBuilder file

http://dl.dropbox.com/u/42630091/mia_blue_temp.fbx


please...please help~
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Message 2 of 2
Anonymous
in reply to: Anonymous

Hello,

I'm working on Kinect and using it as a MOCAP device. I'm having the same issue you had and I wonder if you found a solution for that?

I did a lot of research but could't find the solution. I'll appreciate it if you provide any feedback that could help me solve this issue.

Thank,
Hana

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