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CPU usage when idle
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Hello,
We're on Motionbuilder 2018.0.2 right now and we're noticing that MB is using roughly 10% of the CPU constantly, even on an empty scene. The strange thing is that when you open multiple MB it shares this load over those processes, so if you had three open each of them would roughly use 3%.
Is there any solution to this?
Motionbuilder 2017 does not seem to suffer from this.
Thank you
Kind regards,
Ray
EDIT: It looks like motionbuilder is using a lot of resources for "swap" according to the profiling center. Any idea why?