Animation glitches in story mode between full frames
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Hi,
I'm working with animations from motion capture. In clean-up stage after plotting character moves to the skeleton and tweaking them with control rig everything runs smoothly. But after activating Story mode there are a lot of glitches in hands legs and generally on whole character. For a milliseconds they randomly change positions in every way.
I was able to find out it's happening only when i have playback without snapping to frames. If i change playback to "Play on frames" and frames are whole numbers everything looks alight. But if "no snap" or "snap on frames" is turned on it immediately starts glitching, because playback doesn't always show animation on full frame but i believe some kind of interpolation between frames.
To make things more complicated after disabling story mode animations works perfectly on every playback mode.
I wonder if going to story mode makes some kind of strange approximation or interpolation which does this effect, or maybe it's some kind of bug? Can I do anything about it? I'm afraid that if in MoBu I have that kind of problems it can propagate to other applications where i want to export animation.