Hi, I'm modeling my real first character (without tutorials) and I came across a doubt that maybe experience modelers can help with.
I'm trying to make the clothes silhouete in the model but to make it look right my model in low polys gets all weird...
So my questions are:
- Is this aceptable to do?
- Is there another good practice way to go around it?
- Should I only add details in the end?
thanks!
Solved! Go to Solution.
Solved by _sebastian_f. Go to Solution.
normal mapping means to transfer detail from a high poly object to a low poly version of the same object with a special texture (normal map) to fake details which are otherwise to heavy to load in a game engine. just google "normal mapping for games" or something like this.
the question for your project will be if you need all this!? if you want to do it you´ll find tons of tutorials online for this kind of work. if you don´t plan to do it, subD modeling is maybe not even necessary! doing models for games is a lot of "depends...what is this model exactly meant to do? how close will you see it? etc. etc."
at this point i´ll ask you to try to find some tutorials about modeling for games and work your way trough it. when you are so much at the beginning it´s impossible to cover everything with a post here (one could easiely - and people already did - write a book about this stuff) . if you have specific more narrow questions i´ll try to answer them.
I don't know if you have heard of all of these or seen them but this is and Image to show you what they look like.