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Setting and tracking landmarks

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Message 1 of 4
mdhan82
442 Views, 3 Replies

Setting and tracking landmarks

Meshmixer question:

 

Is it possible to set certain landmarks on an object and track the coordinates of each landmark as the original object is transformed?

 

For example, if I have a cube and set each of the 8 corners as a landmark, can I get the coordinates of these landmarks after I translate and rotate the cube?

 

Any help would be greatly appreciated, thank you!

3 REPLIES 3
Message 2 of 4
MagWeb
in reply to: mdhan82

You can use Pivots.

 

For the cube example:

Run EDIT/CreatePivots. Set its PlacementMode to SnapToVertex (any other placement mode should work too) PLUS enable LinkToTarget. Double click the 8 corners to drop pivots there.

Now do your transformations.

To get the pivots' positions after the transformation click on a pivot (> should be orange now) and run EDIT/Transform.

Enable EnableSnapping and AbsoluteCoords/Sizes. Now the values at TranslateX, TranslateY, TranslateZ show its absolute coordinates.



Gunter Weber
Triangle Artisan

Message 3 of 4
MagWeb
in reply to: MagWeb

Sorry, forgot: You need to set Transform to CoordinateSpace = WorldFrame as well of course.



Gunter Weber
Triangle Artisan

Message 4 of 4
mdhan82
in reply to: MagWeb

Yes! Thank you so much. It worked beautifully.

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