I have literally zero past 3D Modelling knowledge, so apologies if this is a simple task to accomplish.
I'm planning to have this model 3D Printed, but preferably without the large M logo in the middle. I've tried removing the indent myself with Meshmixer by selecting the indented shape's area, deleting it, then using Analysis > Inspector > Repair All to fill in the missing area. However the front section of the model is curved and the tool doesn't seem to fill the area perfectly, resulting in a slight bulge on what should be a completely smooth area.
Any advice on how to fix the bulge this method uses, or a better method for filling this indented area?
Cheers.
Solved! Go to Solution.
I have literally zero past 3D Modelling knowledge, so apologies if this is a simple task to accomplish.
I'm planning to have this model 3D Printed, but preferably without the large M logo in the middle. I've tried removing the indent myself with Meshmixer by selecting the indented shape's area, deleting it, then using Analysis > Inspector > Repair All to fill in the missing area. However the front section of the model is curved and the tool doesn't seem to fill the area perfectly, resulting in a slight bulge on what should be a completely smooth area.
Any advice on how to fix the bulge this method uses, or a better method for filling this indented area?
Cheers.
Solved! Go to Solution.
Solved by hfcandrew. Go to Solution.
Ya you are on the right track!
Just next select that whole face and a few mm around it too, then go Edit>Smooth
Ya you are on the right track!
Just next select that whole face and a few mm around it too, then go Edit>Smooth
You might also try Inspector's HoleFillMode = SmoothFill (instead of default FlatFill)
Gunter Weber
Triangle Artisan
You might also try Inspector's HoleFillMode = SmoothFill (instead of default FlatFill)
Gunter Weber
Triangle Artisan
Thanks for the quick replies!
I selected a slightly larger area around the M, used Smooth Fill when repairing and then smoothed over the full face with the Smoothing Scale cranked up a bit (That's a lot of Smoothing!) and I think that's fully removed the indentation.
Any way to make absolutely sure it's gone? I've mainly been dragging the camera around in an attempt to move the shading such that it'd show any changes in depth, and haven't noticed anything yet. Wireframe still shows the shape but I'm guessing that's because Smoothing doesn't remove Triangles.
Thanks for the quick replies!
I selected a slightly larger area around the M, used Smooth Fill when repairing and then smoothed over the full face with the Smoothing Scale cranked up a bit (That's a lot of Smoothing!) and I think that's fully removed the indentation.
Any way to make absolutely sure it's gone? I've mainly been dragging the camera around in an attempt to move the shading such that it'd show any changes in depth, and haven't noticed anything yet. Wireframe still shows the shape but I'm guessing that's because Smoothing doesn't remove Triangles.
Ya the wire frame won't effect it, if it looks smooth then it is smooth. But if you want to be extra extra sure then select the face again and Edit>Remesh, then also smooth again:
Ya the wire frame won't effect it, if it looks smooth then it is smooth. But if you want to be extra extra sure then select the face again and Edit>Remesh, then also smooth again:
I tried Remeshing and it just made the bottom of the model jagged, even after smoothing.
Either way, it looks like the logo was removed well enough so I'll stick with that.
Thanks for the help!
I tried Remeshing and it just made the bottom of the model jagged, even after smoothing.
Either way, it looks like the logo was removed well enough so I'll stick with that.
Thanks for the help!
Oh I should have said to have your settings like this:
Fixed boundary being the most important.
Fixed
Oh I should have said to have your settings like this:
Fixed boundary being the most important.
Fixed
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