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I have this model, a Blender file, and I want to 3Dprint it for my kid. (A DH88, like Bulldog in the the Planes movie if your curious). Anyway, I can get Blender to export it to an OBJ or STL, and I can open the OBJ or STL in Cura and slice it without issue, except I would rather make a few changes and break it into pieces so I can print it bigger.
Importing into Fusion 360 was... interesting. Apparently, the wrong tool for the job. I like Fusion 360, so, I thought I'd try Meshmixer. Got my head wrapped around it, got it to do a cut, but when I went to separate shells... oh boy. That didn't work. So, I learned about Analysis and Inspector... Ha! 300 odd pink balls with lines, bunch of blue ones, some red as well. I get the same results via OBJ or STL import. Manifold, it 'aint.
So... what am I doing wrong?
I expect Blender is a wonderful and powerful program, but the interface... Meshmixer seems a lot more in line with how I think. I don't mind learning, but given a choice it would be Meshmixer over Blender. Just me... not saying that's the right choice for everyone. I suppose I could go through and fix every one of those pink spheres... probably learn a lot about Meshmixer by the time I'm done. But, I expect my kid will have moved on to some other thing by then... like College. If there's some easy Blender to Meshmixer trick that keeps the manifold universe intact, I'd appreciate knowing it.
David...
Solved! Go to Solution.