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How to make plain an object surface with "potholes" on it

Message 1 of 4
335 Views, 3 Replies

How to make plain an object surface with "potholes" on it

Hello. Sorry if my topic was answered, I could not find it.

I have an object with letters imbedded, and I want to make then dissappear (= make the surface completely plain)

I've read many posts of Meshmixer and tried many tools, but I don't success on it. I am new in 3D (1 month) and I usually use Tinkercad. I say this to ask for an easy anwser with the steps (if it's possible to do what I want). The object is

I attach an image. 

Thank you very much.

Message 2 of 4
in reply to: davidhajjar

The simplest way would probably be just to plane cut it off then transform it back to whatever height you want.

  1. EDIT>PLANE CUT (Make sure 'Remesh Fill' is selected)
  2. Move the plane to just above the letters as to discard everything below it, then ACCEPThfcandrew_2-1588476879830.png


  3. SELECT the new bottom face (double click with select too) > DEFORM > TRANSFORM (drag the sliders down)hfcandrew_3-1588476985110.png


Message 3 of 4
in reply to: hfcandrew

Hello. Thank you for the response. That is exactly what I did with Tinkercad before going to sleep. I'll give a try with MM following your steps; I'd like to manage a surface oriented program apart of an object oriented one.


Anyway, is there a tool/brush to level surfaces? I only find brushes to pull spikes/blobs out, or to push spikes/blobd deep down. Maybe smooth brush from the "inside"? Or some way of selecting a "cube" containing all the letters, deleting, and then using the "repair hole" feature?


EDIT: I designed a door opener hook to open doors at the hospital (with the previously named program). As there were some irregularities in the surface, I've wanted to try Meshmixer to correct that. I've used brushes like Shrinksmooth, and then Flatten. The result (image 01) is not elegant but acceptable when refining parameters. When looking from below the piece (image 02) I've discovered a "hole" that was formed while deforming the opposite surface. Again, there must be a tool to level surfaces without playing the "push-pull" game from both sides.

Note: still haven't published the STL. I'm adjusting a lock system for the case where it folds to prevent infections.

Message 4 of 4
in reply to: davidhajjar

Ya for a more consistent/even/regular result use the smooth function. SELECT>DEFORM>SMOOTH


Play around with the sliders and submenus until you get the result you want.



Second option depending how bad the surface is, is to just use SELECT>ERASE & FILL


This works better after remeshing a bit higher.


EDIT>GENERATE FACEGROUPS helps to quickly set defined surfaces to work within.


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