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Greetings,
I've watched videos on this but the methods described don't seem to work for me. I have two things I'm trying to do.
1. Create 3 holes in the bottom plate of a model so it can be bolted/screwed down.
2. I have a couple of objects. I can add a peg "dowel" to one. I want to position one over the other and use something like Boolean Difference to make the object without the peg to have a hole in it the peg will neatly fit into.
The method I'm using is to drag a Meshmix cylinder onto the build, resize it so it makes the desired hole in the desired location and select both objects and do Boolean Difference.
The problem I'm running into is while it look OK in the preview, when I accept the change - it completely distorts the entire area around the hole. I've tried every possible setting in the Boolean Difference settings with the same result.
I've created a 3 min video of what I'm trying to do.
https://vcheckvideos.s3-us-west-2.amazonaws.com/meshmixer.mp4
Solved! Go to Solution.