Make Solid degrades the original model
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Hi there! New Meshmixer user here.
I'm trying to repair some 3D models and Meshmixer was recommended for ease of use and functionality. So far I'm liking it quite a bit; however, I did encounter a problem.
What I'm trying to do is cover some holes in my models generated elsewhere. It looks like this after import (.obj file):
As can be seen, there are lot's of holes in the sides of the container.
Next I add box primitive and size it to roughly cover the problematic wall:
Then select both objects in the Object Browser
Select "Combine"
I need it exported as a single mesh (rather than separate shells).
So next I select "Make Solid". And that's where the original portion of the model gets all messed up. Looks something like this:
Messing with the settings (like changing type to Accurate, increasing Solid Accuracy and Mesh Density, etc.) helps a bit, but overall the model still looks worse (more/bigger holes) than the original.
The answer might be in the settings, but I can't seem to find the right combination.
Any suggestions on dealing with this?
Any other way to fix those holes other than Draw a Box -> Combine -> Make Solid?
Thanks in advance for the help!