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Is it possible to import a cylinder from the primitives menu which is as round as possible, so no flat faces on the side or as narrow as possible that they are hardly noticeable and the top surfaces are actually truly circular?
I have a kind of labor intensive way to get there, but was wondering if there is an easier and mostly faster way. Right now I import a sphere, re-mesh it, make plane cut, extract circle from the cut face, extrude to desired height and then separate shells.
So far I have not come up with another solution and I hope someone here might show me the light :))
Solved! Go to Solution.