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06-18-2018
01:02 AM
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I'm trying to subtract one mesh from another to create an imprint of an object in another surface. I've carried out a boolean intersection to do the subtraction, but the result appears to have created 2 separate surfaces (one white, one pink) separated by a thin blue line. The geometry looks good, but if I try to repair the mesh it just fills over the imprint with a flat area, and if i try sculpting, the edges between the two surfaces appears to come apart and create gaps.
How can i convert the object above into a single manifold mesh so i can start sculpting on it to smooth the transitions out? I've experimented with Join and Weld, with no luck. Please help!
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