XGen vertex colors
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Hi,
is it possible with X-Gen to distribute the vertex color information from the underlying surface to the diffuse color input of the attached hair? If yes, how?
Note: I have geometry from VR created 3D Objects. These doesn’t come with UV maps but Vertex Colors and it's almost not possible to create clean. So the idea is that I receive Hair on the surface with the color of the vertex colors directly without creating a uv map.
System: Win 10, Redshift.