Wireframe Render adding extra typology to objects

Wireframe Render adding extra typology to objects

Anonymous
Not applicable
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10 Replies
Message 1 of 11

Wireframe Render adding extra typology to objects

Anonymous
Not applicable

Hello!

 

In Maya 2020, whenever I go to render a scene in wireframe, The render shows my objects with more Typology than they actually have.  I just want my renders to reflect the typology as it actually is, without adding any iterations.

 

I have had this problem with multiple projects. I even made a fresh scene with basic shapes, just to see if it did this, and it did.

 

I'm rendering in Arnold.

 

What I've tried:

Selecting Wireframe in the arnold renderview

Applying aiWireframe to an ai standard mesh in hypershade.

 

I'm desperate for any ideas to fix this problem.

Thank you!

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Accepted solutions (1)
5,764 Views
10 Replies
Replies (10)
Message 2 of 11

mspeer
Consultant
Consultant

Hi!

 

Make sure no subdivisions are added at render time (Smooth Mesh Preview, Displacement,...)

Message 3 of 11

Anonymous
Not applicable

 

Thank you for replying. When I turn off smooth mesh preview before I wireframe render, it doesn't add typology. However, I need to show the the wireframe of the objects in my scene while they are smoothed.

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Message 4 of 11

mspeer
Consultant
Consultant

Hi!

 

This is not possible with aiWireframe, it renders the topology as it is at render time.

You can try Hardware Rendering instead.

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Message 5 of 11

Anonymous
Not applicable

This is a wireframe render vs. a screenshot.

 

hi poly.jpgScreenshot (6).png

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Message 6 of 11

mspeer
Consultant
Consultant
Accepted solution

Hi!

 

Nice screenshots,

still the answer is the same:

a) disable Smooth Mesh Preview, or

b) use Hardware Renderer

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Message 7 of 11

Anonymous
Not applicable

Hello!

Smooth mesh preview isn't going to work for what I'm doing. I looked into the hardware renderer, and though that somewhat solves my problem, it doesn't fix the core issue. bottom line is that this shouldn't happen when I render in wireframe.

Due to this weird issue, along with a few other bugs I've found, I've decided to just uninstall/reinstall Maya.

 

Thank you for your suggestions.

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Message 8 of 11

mspeer
Consultant
Consultant

Hi!

To make this clear, there is nothing to fix, cause this is not a bug,

instead it's working correct, a reinstallation of Maya will not change anything.

If you are confused by the difference of the Viewport vs the rendered image, just enable in the Smooth Mesh Preview "Display Subdivisions" to display the "correct" wireframe also in Viewport, because this is what Smooth Mesh Preview does, it subdivides the mesh.

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Message 9 of 11

Anonymous
Not applicable

Hi, Hope you're good. I had the same problem with my Model and I managed to find a solution so I hope that it helps you or anyone else that might need this in the future.

 

Go to your Arnold Render settings.

Under the Arnold Render tab, scroll ALL the way down to a drop down menu called "Subdivsion".

By default it's on 255. Turn it all the way down to zero.

 

This should solve your render. Hope this helps!

Have a good one!!

Message 10 of 11

ClintPositive
Enthusiast
Enthusiast

Sadly that didn't work for me. I'm having the same issue, as I'm getting topology that isn't actually on the model and I have not smooth previewed my mesh either.

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Message 11 of 11

damaggio
Mentor
Mentor

you didn't post any images or a scene file for anyone to troubleshoot.

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