Hello all!
I find myself in an unknown situation.
I'm trying to render wireframes using aiwireframes as a mask through an ailayershader with the aistandardsurface as input 1. but it is adding extra topology in the render. I've checked other posts before posting and there is not smooth mesh display active on this model. This extra topology is added with just using the aiwireframes alone as well. I realize it is messy but the material selected is indeed the layershader, so the messiness shouldn't interfere, as an added it seems to be creating ngons on surrounding quads as a result of this. Any advice or help would be greatly appreciated.
Thank you!
Solved! Go to Solution.
Solved by Kenneth_pitt1989. Go to Solution.
That's indeed odd, it's creating a Ngon line there, the mesh looks good and clean , check the wireframe settings again, there must be an option box there. Worst case cover up in photoshop
Also your swatches are disabled.
I would imagine its an issue with how the aiwireframe interprets my topology (incorrectly) the wireframe settings are pretty limited.
upload the shield, no textures and someone will test it for you.zip first
found the answer. Because it was a Kite quad wireframe didn't know how to triangulate it and turn it into a quad
this was the solution just triangulating it manually
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