Hello all!
I find myself in an unknown situation.
I'm trying to render wireframes using aiwireframes as a mask through an ailayershader with the aistandardsurface as input 1. but it is adding extra topology in the render. I've checked other posts before posting and there is not smooth mesh display active on this model. This extra topology is added with just using the aiwireframes alone as well. I realize it is messy but the material selected is indeed the layershader, so the messiness shouldn't interfere, as an added it seems to be creating ngons on surrounding quads as a result of this. Any advice or help would be greatly appreciated.
Thank you!
Solved! Go to Solution.
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