Warning: [mtoa.translator] mtoa_shaders

Not applicable
06-26-2020
06:15 AM
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Hai everyone,
When I render my scene I get this message (Arnold Render with Arnold Shaders):
# Warning: [mtoa.translator] mtoa_shaders: Maya node noise1(noise) does not have attribute exposure to match parameter exposure on Arnold node noise1(MayaNoise). #
Rendering locally works perfectly fine (which is why I ignored it so far) but when I send the scene to a renderfarm, one object keeps missing its shader (it turns magenta). I've checked all paths, they're fine, so I'm hoping this might be the reason for it. Could anyone help me what this exactly means and how I can fix it?
Thanks in advance!