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Vray Displacement rendering vertices has black holes!!
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Hello everyone, I ran into a issue with Vray rendering Zbrush Displacement has holes were the vertices are. I am not sure how to word this correct so i attached a image. I also have attached some images of the setting also. The pocket mesh renders correctly without holes when displacement attributes are clicked off. The faces normals are facing the correct way and vertex normals are green not yellow. I deleted history etc. Uvs are sewn together and placed correctly. The mesh also has vray displacement created. I can Photoshop it and clean it up and to move forward but i really want to figure this out just in case this occurs again. Thanks again fellas i hope to hear from you guys soon.