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Surely I'm doing this wrong:
So I have a model. Checker Texture applied. I make a new UV Set. I alter the UV's in that new set. I switch the uv set on the model and nothing changes. After banging my head a bit, I open the Relationship Editor to Texture-Centric UV linking. I connect the checker texture to the new UV map and VOILA! It works as expected.
But I cannot assign the same texture to multiple UV Sets?
And why do I have to do the extra step of linking them in the first place?
Yeah, I KNOW I'm doing this wrong. No way that is the workflow, right?
I'm using Maya 2017 Update 4, if it matters. Which it shouldn't.
Solved! Go to Solution.