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08-03-2019
03:43 AM
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I have a simple rig. I want to create automatic UV's for each object in the rig, restricted to one tile. The only know way I know how to do this would be to combine, automatic UV, and uncombine the rig. This breaks the animation. I don't know what exactly it does but it's nasty. My next guest was grouping the objects, but when grouped, the automatic UV command views each object as separate.
Is it possible to create automatic UV's for multiple objects without overlapping, or combining?

Solved! Go to Solution.