Hello, I am trying to create a shadow catching object in Maya, just a polygon plane that receives the shadow from an object that I will be rendering with viewport 2.0. After I assign the Use Background texture to the plane and set up a spotlight casting depth map shadows, the shadows that are cast on the plane are about 50% transparent and not solid black. Does anyone know how to make the shadows more opaque?
Thanks again,
Shane
Hi!
By default, if you assign the Use Background material to the plane (don't use "Use Background" as texture input) and adding a single spotlight with default settings, the shadow displayed in viewport should be black and 100% opaque.
What could change this:
A) A second light, for example an Ambient Light.
B) Changing the shadow color of the spotlight.
Hi!
You are right. Every additional light affects the shadow. Using Light-Linking also has no effect.
Please report this problem (bug?) to Autodesk.
Help -> Speak Back -> Report a Problem
(Keep in mind that the background material feature is primary a software render feature for high quality compositing, although i have to admit that there might be some situations where a hardware rendering could benefit from it.
You say the shadow sometimes disappears, the Limit for simultaneous rendered lights for Viewport 2.0 defaults to a value of 8. So if you add more, some are skipped.
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