Transfering map produce a new map with wrong colors
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Hello,
I'm trying to transfer texture map from one model to another. Source model and target model are exsactly the same except that the target model have diffrent UV cut.
The new map that Maya creates have slightly different colors than the original map.
How can I transfer the source map to the new UV without any deformations in color?
* Also I would like to know what does sampling quality controls? I tried all the options on the drop down (preview-low-medium-high) and didnt noticed any difference on the results but it definitely took longer when I tried the high option.
And another important thing, it is not a display issue. I opened both texture maps in photoshop to check the color comparison closely and noticed the same issue-different color for each map. And in both cases the color space set to srgb.