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03-20-2017
09:35 AM
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Hello everyone, I am using the Transfer Maps window to bake some textures out. For one map I'm baking the diffuse of hair strands where each strand has one grayscale value assigned to it. There are a total of six materials (so six different grayscale values). Even after combining all of the hair geo into one object, it seems having these six materials drastically increases the render time, and it goes up for each material I add. Is there a way to do this more efficiently? The material assignment must be random (I'm using s script) and so something like a ramp node won't work. Any suggestions would be greatly appreciated!
Solved! Go to Solution.
