Textured Objects Rendering Through Each Other

Textured Objects Rendering Through Each Other

Anonymous
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Message 1 of 4

Textured Objects Rendering Through Each Other

Anonymous
Not applicable

Hi, I am new to Maya and have recently been getting started on texturing objects with files. I have finally had the time to finish my first project which was to texture a very basic zombie. However, now that I am done, there is a problem with the zombies torso part. At certain angles the arms and the le head render themselves in front of the zombie torso and I am not sure why. I have even tried to make a completely new torso and texture to fix the problem but the same thing occurs. This makes me think that it has something to do with the object's position but I do not know what would cause  this. Here are some images showing the problem.

Screen Shot 2017-01-23 at 8.32.56 AM.png

This is how the zombie is supposed to look. (It looks fine at this angle)

Screen Shot 2017-01-23 at 8.31.51 AM.png

But sometimes when I am close to parallel to these objects some render in front of the other.

Screen Shot 2017-01-23 at 8.32.37 AM.png

At this angle both the head and the arm render in front.

 

Thank you guys for helping in advance!

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Accepted solutions (1)
2,633 Views
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Replies (3)
Message 2 of 4

mspeer
Consultant
Consultant
Accepted solution

Hi!

 

Make sure the transparency attributes of your materials have a value of exact 0, or set Transparency Algorithm in Viewport 2.0 / Hardware Render 2.0 Settings to "Depth Peeling".

Message 3 of 4

Anonymous
Not applicable

Could it be that your texture is also in your transparency slot, I have had this problem a few times.

Simply right click on Transparency and select Break Connection.

Message 4 of 4

Anonymous
Not applicable

Thanks for your responses guys. Apparently I had the Viewport 2.0 on object sorting and changing it to depth peeling sorted out my problem just fine. My zombie looks great now. 🙂

Screen Shot 2017-01-24 at 7.48.06 AM.png

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